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Archive for the ‘Virtual Worlds’

Philip Rosedale at US House of Representatives: Subcommittee on Telecommunications

April 02, 2008 By: studiosfo Category: Second Life exclusives, Conferences, Virtual Worlds No Comments →

Philip Rosedale spoke at the US House of Representatives’ Subcommittee on Telecommunications and the Internet yesterday, April 1. I thought it was an April fools joke at first, but this is real.

Audio and video is here: http://energycommerce.house.gov/

Philip starts speaking at around 29:00 after an introduction. Almost the entire 90 minute meeting is focused on Second Life. A major score for Second Life in getting established as “the” virtual world. Dr. Larry Johnson of New Media Consortium likens Second Life to the opportunities that were brought about from settling the wild west, the rollout of electricity, television, and the internet itself.

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Virtual-Worlds Consortium releases survey of virtual worlds interest groups

March 25, 2008 By: studiosfo Category: SIG meetings, Serious games, Virtual Worlds No Comments →

Stanford Research Institute - Consulting Business Intelligence (aka. SRIC-BI http://www.sric-bi.com) today released results from a survey taken amongst the members of their own  Virtual Worlds Consortium, SDForum’s Virtual World SIG, Boulder, Colorado’s  Serious Second Life, and Stanford’s  MetaverseU.

The  download is available at: http://www.sric-bi.com and directly linked here (link opens .pdf document): http://www.sric-bi.com/news/VWCcollabwksurvey2008-03.pdf

The groups questioned largely focus on collaborative work (serious games) more than entertainment uses, and the survey was geared towards that.  Members of these groups are definitely motivated to use virtual worlds (70% see significant potential) and cite security and eases of use as key to adoption by enterprise and government customers.
The respondents were split 50/50 on whether Second Life would remain the leading VW platform in the next 2-3 years.

At least one quarter of the respondents use virtual worlds over 20 hours per week.  Another quarter only use them 1-5 hours per week.
Another 36% use virtual worlds in a 5-20 hour range, and the remaining 12.5% barely log on and use less than 1 hour per week.
<1 hour           12.5%
1-5 hours        26.3%
5-10 hours     15.0%
10-20 hours   21.3%
20+ hours       25%

That’s as far as I’ve had time to dig into this but there are a lot of forward-looking questions and interesting conclusions  in there - so take a look.
Thanks to  Dr. Eilif Trondsen of SRIC-BI  for conducting and sharing the survey.

-Bob Ketner

IBM’s 5 trends for the coming virtual workplace

March 21, 2008 By: studiosfo Category: Serious games, Virtual Worlds No Comments →

Here’s that list from 03/19/08 from Mike Rhodin  of IBM Lotus that references 5 trends to embrace in the virtual workplace.The press release is here:
http://www.marketwire.com/mw/release.do?id=834515&sourceType=1 

Here’s my own description of them:

1) “The Virtual Workplace will become the rule.”
Laptops and mobile devices will allow us to move beyond the “desk - typewriter - phone” model of the workplace. For many people of course this is already a way of life.  Social networking aspects of the virtual world will give the feeling of community.  The need for business travel will be reduced as virtual worlds and telepresence tools get better.

2) Real-time collaboration will become the norm. 
Email is too slow, and should be used (as it is in Second Life) as merely a cache of stored messages which arrived for you while you were asleep.  Again, already many young workers consider email too slow, having grown up on texting on phones.

3) “Beyond Phone Calls”. 
If you value productivity and time, the telephone is one of the least effective ways to communicate. Here IBM again mentions IM as being a tool for replacing many phone communications.  Now, of course the telephone is not going away, that’s not the point.  But there are huge benefits available in shifting select communications from phone to IM.

4) Interoperability desired.
IBM focuses on interoperability and open standards as inevitable as the space matures.  A lot of this just hasn’t been figured out yet and may not be, since platforms are generally competing business entities with different competencies. They are not necessarily interested in interoperability, whereas business just requires a coherent set of tools that does a few basic things flawlessly. That might not be found in any 1 platform, hence the cry for openness. They also mention increased ease of finding resources which could refer to ease of finding things in virtual worlds or better access to the correct individuals.

5) “Meetings” replaced with new models.
Fewer meetings - Woo-hoo!  It’s a conceptual leap - “gaming technologies will significantly influence online corporate meeting experiences”.  As I said at Virtual Worlds Fall 2007 in San Jose “gamers are using it now” and in fact, “collaborating ” much more effectively and with less cost.

-Bob Ketner

IBM and Forterra team up: “Unified Communications”

March 21, 2008 By: studiosfo Category: defense, Presenters, Virtual Worlds No Comments →

There were big announcements over the last couple of days that IBM and Forterra are teaming up to create collaboration tools for intelligence agencies. Both companies (IBM on 01/22/07 and Forterra on 06/25/07) have presented at the Virtual World SIG over the past year.

The article on applications for intelligence agencies are here:
http://money.cnn.com/news/newsfeeds/articles/marketwire/0377901.htm

and here: http://www.forbes.com/technology/2008/03/20/

Covered by VirtualWorldsNews.com here: http://www.virtualworldsnews.com/2008/03/ibm-and-forterr.html

That article references another release in which Mike Rhodin of IBM Lotus describes 5 future trends in this direction of “Unified Communications”. That release is linked here: Marketwire IBM press release.

And more discussion about the IBM view of virtual worlds here:
http://money.cnn.com/news/newsfeeds/articles/marketwire/0377261.htm

This type of news could be an early glimpse of the slope of enlightenment, which would be welcome, as there are indications that this could be a trough of disillusionment period. It’s good to see these virtual world concepts that have been talked about for so long put into some concrete plans. Now let’s just hope that today’s version of the ARPANET is online and their version of “the grid” is up when the red phone rings at 3 am!

-Bob Ketner

Second Life + Augmented Reality = Avatars among us

February 24, 2008 By: studiosfo Category: augmented reality, Second Life exclusives, Virtual Worlds No Comments →

Here it is, what we have discussed at the SIG before, a mixing of RL and SL and representation of both on screen of some kind. These folks at Georgia Institute of Technology (http://arsecondlife.gvu.gatech.edu/index.html) show how avatars and humans, both seated within a designated AR stage area mix in a video. They also discuss MMO’s in general. Looks slightly odd and hard to tell what’s going on but this is right on the edge of the augmented reality direction for sure.  You can even teleport to their location:

http://slurl.com/secondlife/Augmented%20Reality/41/74/38

  • They also have a longer video at: http://arsecondlife.gvu.gatech.edu/defensearmmoref.mov.

    Ouch, watch the mic in the first minutes of this video. The birds and crickets also have a really good time in the background.

  • Virtual Worlds - Future Scenarios - Monday Oct. 22 SIG details

    October 17, 2007 By: studiosfo Category: SIG meetings, Serious games, Conferences, Virtual Worlds No Comments →

    Hello Virtual Worlders…

    Read all the blog coverage on the Virtual Worlds FALL 2007 conference:

    http://www.djcline.com/?p=3107 

    http://www.djcline.com/?p=3059 

    http://www.djcline.com/?p=3097

    There is so much blogging on this event I don’t know where to begin, but also check out:

    http://metaversed.com/15-oct-2007/future-content-watching-detectives

    http://metaversed.com/12-oct-2007/business-age-avatar

    http://www.virtualworldsnews.com/2007/10/post-conference.html

     The conference organizers: Chris Sherman, Tonda Bunge , and Tim Williams were excellent hosts and put on an event like no other…thank you!!

     Now, for those who would like to keep the conversation going: 

    On Oct. 22 we will be featuring a panel review of the year ahead in virtual wolds.
    Scheduled guest panelists will include technology providers IBM, Forterra Systems, eFrontier, Multiverse, and Linden Lab and more.

    Following up on some of the insights from the Virtual Worlds Fall 2007 conference, please bring your points of discussion and questions to this   interactive forum.

    Find out how to best implement virtual worlds for business, networking, and entertainment, on the eve of several major promotions that will surely propel virtual worlds into the mainstream like never before.

    We will organize the key points using scenario planning methods and reconnect with many of the speakers from the conference.  Not to be missed!

    Media and teleport links:
    http://www.virtualworldsig.com

    SDForum link:
    http://sdforum.org/index.cfm?fuseaction=Calendar.eventDetail&eventID=12941

    Location
    Pillsbury Winthrop Office Silicon Valley
    2475 Hanover Street
    Palo Alto, CA 94304-1114

    Agenda
    6:30 PM Registration and Networking
    7:00 PM -8:40 PM Presentations

    Price
    $15 at the door for non-SDForum members
    No charge for SDForum members
    No registration required
    See you there,
    Bob Ketner

    Virtual Worlds Conference and Oct. 22 SIG: “Virtual Worlds - Future Scenarios” details announced

    October 09, 2007 By: studiosfo Category: SIG meetings, Virtual Worlds No Comments →

    Hello Virtual Worlders,

    It’s an exciting month coming up for those interested in virtual worlds.

    SDForum’s CEO Susan Lucas-Conwell will moderate the panel:
    Investing in Virtual Worlds   Wednesday Oct.10, 4:00pm - 5:00pm
    http://virtualworlds2007.com/schedule/strategy.html

    SDForum’s booth will be located at space 417:
    http://www.virtualworlds2007.com/exhibits/index.html

    Also speaking at the show, Virtual World SIG Co-chairs

    Bob Ketner on the Enterprise track: http://www.virtualworlds2007.com/schedule/enterprise.html

    and Corey Bridges on the Business Strategy and Investment track:  http://www.virtualworlds2007.com/schedule/strategy.html

    Upcoming SIG Oct. 22 will be a participatory event that you will not want to miss:

    Virtual Worlds SIG: Virtual Worlds - Future Scenarios
    http://sdforum.org/index.cfm?fuseaction=Calendar.eventDetail&eventID=12941

    In this session we will draw on presentations from the Virtual Worlds 2007 conference to look at emerging factors in the virtual world space.  We will use scenario planning methods to gain insight on the upcoming year and factors to consider in launching or using virtual worlds.  Select presenters from the conference and previous SIGs will be invited to attend and contribute in this participatory event.
    6:30 PM - 9:00 PM October 22, 2007

    Lot’s of exciting opportunities to engage with the virtual world phenomenon.  Looking forward to seeing you there!

    Bob Ketner

    IBM shows off employee avatars

    September 15, 2007 By: studiosfo Category: Virtual Worlds No Comments →

    IBM’s main site is now featuring employee avatars with a great graphic. The report they link to was written in partnership with another Virtual World SIG presenter Seriosity.

    Next Virtual World SIG on Oct. 22 - panel

    September 14, 2007 By: studiosfo Category: SIG meetings, events, Virtual Worlds No Comments →

    Thanks for the great turnout for the Seriosity event.  What a fascinating evening.  We had  a lot of viewers on Ustream.tv which  worked well.

    Oct. 22 we will have a panel discussion with a set of topics tba.  To be on the panel or to participate please contact me at orange[at]studiosfo.net

    Virtual worlds and “The Future of Work”

    August 16, 2007 By: studiosfo Category: mobile, augmented reality, Serious games, Seriosity, Virtual Worlds No Comments →

    Business week has an interesting article “The End Of Work As You Know It -
    Increasing connectivity will change how and where we labor—even the very notion of an employer

    The article mentions upcoming Virtual World SIG presenter Seriosity and also touches on augmented reality, Mechanical Turk, telepresence, and distributed workforces. We have discussed it in virtual world circles before but it’s the first big publication mention I have seen of how work processes could be deconstructed, distributed, and completed by contractors working around the world.

    I’ve also tossed around the idea that work processes themselves could be deconstructed. For example: the task of identifying a tumor on an x-ray could be represented as a map or other image and then “acted upon” or spotted by a player (contractor) for a digital currency reward. Couldn’t other data manipulation tasks be abstracted as well? I can imagine a future of monotonous data entry or auditing being accomplished by a workforce that only viewed the data as “a game” or as elements in a virtual world. The source data would be even be somewhat encrypted by virtue of this “virtualization”. Great things to consider as we continue to redefine “virtual worlds” as they emerge.

    Let’s continue the discussion at the upcoming SIG and I’ll also be speaking on the topic at the Virtual Worlds 2007 conference enterprise track where SDForum will have a presence with a booth and a VC forum.

    Book discussed in the article:

    futureofwork.jpg


  • The Future of Work
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