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Thank you Gaia Online and multi-platform SIG participants!

May 08, 2008 By: BobKetner Category: SIG meetings, Virtual Worlds No Comments →

On Monday May 5 Joe Hyrkin VP Sales and Business Development at Gaia Online presented at the Virtual World SIG.

Joe gave a look at the various features and special features of Gaia Online, and we were able to ask in-depth questions about integrating brands into the world.  We were able to get up to speed quickly on the social nature of Gaia, its demographics, and how Gaia serves as a portal to other online content.  Fascinating stuff! Gaia is by the numbers (average 100k concurrent users) one of the most vibrant web properties online.

This was our first multi-platform Virtual World SIG.  My avatar Orange Montagne co-existed with Joe in Gaia,  and we were joined by Dedric Mauriac, inside Gaia AND Second Life, while California Condor and others joined us in Second Life and on the video community ustream.tv where the video was streamed.

I want to personally thank everyone who showed up for this truly multi-platform virtual event -and if you missed it, well you really need to get real with your virtual presence.

See you next time on June 23 or on the MRO Show sometime soon.

Bob Ketner

SDForum Virtual World SIG: Gaia Online – this Monday 6:30 PM

May 02, 2008 By: studiosfo Category: SIG meetings No Comments →

Hello Virtual Worlders,
Here’s a reminder about the Virtual World SIG this coming Monday May 5 with an inside look at Gaia Online. We will also stream live and meet in Second Life.  For media link go to http://www.virtualworldsig.com
See you there!
Bob Ketner

Virtual Worlds SIG: Extending Virtual Worlds – Gaia Online
6:30 PM – 9:00 PM May 5, 2008
Pillsbury Winthrop
2475 Hanover St.
Palo Alto,, CA
Topic: “Extending Virtual Worlds – Gaia Online”

Gaia Online is an online hangout and virtual world that has been busy over the past year bridging the connections between the “virtual” and the “real” world in very direct ways.

Gaia’s own internal market of rare and exclusive virtual items creates a thriving economy which operating as a backdrop for this youth-oriented world.  Gaia has attracted brand partnerships as diverse as Sony, Toyota, and World Wrestling Entertainment.  Recently they have added a cinema where your avatar can watch Warner Bros. and Sony Pictures films, and you can even buy prepaid cards redeemable for virtual items at your local Target store.

This year they have announced a plan to integrate an MMOG (Massively Multiplayer Online Game) into the mix, and in case you were wondering, yes, they also have a Bebo and Facebook apps. The world has a former Chairman of the U.S. Council of Economic Advisors on its economic board and is funded by Benchmark, Redpoint, and DAG Ventures.

We are pleased to have Joe Hyrkin, VP of of Sales & Business Development to present a rare look at this booming phenomenon. Come learn how this virtual world of 5 million users engages and extends the virtual experience into so many online and offline destinations.

Joe Hyrkin has more than 15 years of experience in senior sales and business development management both domestically and internationally. He has focused his career on creating and launching new businesses around the world, and has been instrumental in pioneering creative revenue opportunities in the community Web space.  At Gaia, Joe oversees all revenue including virtual goods, advertising and merchandize as well as all Business Development efforts including strategic partnerships, and distribution. He has pioneered business models that create some of the best brand and consumer engagement on the web.

Prior to Gaia Online, Joe headed up the business side of Multimedia Search at Yahoo!, where he also served as head of Business Development and Sales for Flickr.  Before his time at Yahoo, Joe served as Vice President of Strategic Accounts and Asia Pacific Operations at publicly listed company, Virage Inc, a provider of video search and publishing services and software. While at Virage, Joe and his team pioneered some of the first business relationships in the broadband entertainment space, working with some of the world’s leading media companies. Prior to Virage, he headed sales for Sina.com, the top Chinese language web portal, and before that Joe ran The Economist Group’s business in China for 4.5 years establishing the company’s presence in the country and overseeing offices in Beijing, Shanghai and Hong Kong.

Location
Pillsbury Winthrop Office Silicon Valley
2475 Hanover Street
Palo Alto, CA 94304-1114
Directions

Agenda
6:30 PM Registration and Networking
7:00 PM -8:40 PM Presentations

Price
$15 at the door for non-SDForum members

http://www.sdforum.org/vwsig
No charge for SDForum members
No registration required

Virtual-Worlds Consortium releases survey of virtual worlds interest groups

March 25, 2008 By: studiosfo Category: SIG meetings, Serious games, Virtual Worlds No Comments →

Stanford Research Institute – Consulting Business Intelligence (aka. SRIC-BI http://www.sric-bi.com) today released results from a survey taken amongst the members of their own  Virtual Worlds Consortium, SDForum’s Virtual World SIG, Boulder, Colorado’s  Serious Second Life, and Stanford’s  MetaverseU.

The  download is available at: http://www.sric-bi.com and directly linked here (link opens .pdf document): http://www.sric-bi.com/news/VWCcollabwksurvey2008-03.pdf

The groups questioned largely focus on collaborative work (serious games) more than entertainment uses, and the survey was geared towards that.  Members of these groups are definitely motivated to use virtual worlds (70% see significant potential) and cite security and eases of use as key to adoption by enterprise and government customers.
The respondents were split 50/50 on whether Second Life would remain the leading VW platform in the next 2-3 years.

At least one quarter of the respondents use virtual worlds over 20 hours per week.  Another quarter only use them 1-5 hours per week.
Another 36% use virtual worlds in a 5-20 hour range, and the remaining 12.5% barely log on and use less than 1 hour per week.
<1 hour           12.5%
1-5 hours        26.3%
5-10 hours     15.0%
10-20 hours   21.3%
20+ hours       25%

That’s as far as I’ve had time to dig into this but there are a lot of forward-looking questions and interesting conclusions  in there – so take a look.
Thanks to  Dr. Eilif Trondsen of SRIC-BI  for conducting and sharing the survey.

-Bob Ketner

Gemini Mobile to present at Jan. 28 Virtual World SIG

January 07, 2008 By: studiosfo Category: SIG meetings, mobile No Comments →

Hello Virtual Worlders,

Rob Osborn of Gemini Mobile (http://www.geminimobile.com/) will present information about the company’s eXplo platform (http://www.geminimobile.com/products/community.html) on Jan. 28.

Here’s the description of the SIG:  (http://sdforum.com/index.cfm?fuseaction=Page.viewPage&pageId=650&parentID=483&nodeID=1  )

This will be a joint meeting with the SDForum Mobile SIG.

The idea is, how can the MMO / Virtual World experience and services be extended to mobile platforms?

Virtual Worlds News had complete coverage of their latest news here (http://www.virtualworldsnews.com/2007/11/wireless-mobile.html)

And shortly after agreeing to present, Gemini Mobile got blogged at Massively.com (http://www.massively.com/2007/11/07/new-product-will-let-you-mmo-on-the-go/)

So this is shaping up to be quite an interesting presentation, as we find out how virtual worlds can become lodged in the palm of your hand!

Location for Second Life and simulcast to be posted here.

Save the event for your calendar and tune in for it!

Blog and events page for the SDForum Virtual World Special Interest Group (SIG)

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Twitter tag = #vwsig

About the Virtual World SIG:
http://www.sdforum.org/vwsig

Upcoming SIG sessions:

October 25, 2010

Join us in virtual worlds:
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  • About the SIG


  • Virtual World SIG meetings archives

    -- 2010 --
  • Next meeting October 25, 2010
  • Kidscom.com Aug. 23, 2010
  • Virtual Worlds Open Forum – Recent Work and Developments April 26, 2010
  • Metaio Augmented Reality Feb. 22, 2010


  • -- 2009 --
  • Virtual Worlds in 2020 Workshop Oct. 13, 2009
  • Nokia Augmented Reality Aug. 24, 2009
  • Designing Effective Learning – Training – Collaboration, June 25, 2009
  • Twofish May 13, 2009
  • Open Source Virtual Worlds May 14, 2009
  • Women at Work in Virtual Worlds, March 23, 2009
  • Qwaq Forums, Jan. 26, 2009


  • -- 2008 --
  • Future of Virtual Worlds Panel: Oct. 27, 2008
  • Entropia Universe Aug. 25, 2008
  • Virtual Space Entertainment June 23, 2008
  • Gaia Online May 5, 2008
  • Virtual Worlds Go Mobile Feb. 26, 2008
  • Gemini Mobile Jan. 28, 2008


  • -- 2007 --
  • Future Scenarios Oct. 22, 2007
  • Seriosity Aug. 27, 2007
  • CNN Future Summit April 23, 2007
  • Forterra Jun. 25, 2007
  • Bruce Damer Mar. 26, 2007
  • IBM Jan. 22, 2007


  • -- 2006 --
  • Multiverse Oct. 11, 2006
  • Linden Labs Sept 13, 2006
  • Virtual Worlds: The Rules of Engagement May 4, 2006


  • -- More links --
  • LIVE
  • Virtual Worlds in 2020 inputs
  • Future of Virtual Worlds Input
  • Virtual Words Reading List
  • World time clock






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